3D Action Puzzle Game For Two

Looks like a lot of fun but would be quite hard to play. You would find out who the leader of your game was real fast.

Two characters occupy two parallel worlds. The roles of each player change depending on the level. They can only affect objects in their own world but they depend on each other to complete each level. For exemple, one level has one player attempting to navigate a maze to reach the level’s exit portal, while the other player has to fight off enemies. In many ways this mechanic is the puzzle equivalent of a three-legged race, in that players must worry about events in their world while accommodating the goals of their counterpart. Direct competition will get both players nowhere, as both must reach the exit to complete the level.

[via we make money not art]

Daydin 

The Claw of Wooden Destruction

I spotted this on MAKE today, looks pretty cool. Sadly, it’s not part of some giant Victorian inspired wooden robot thats driven by steam and springs that will clamber across the lowlands in search of villages to trounce. It’s part of an assignment to build a wooden toy that was inspired by the works of Leonardo da Vinci.

[via MAKE

The Claw – Progress on Flickr – Photo Sharing!

Flaps? We Don’t Need No Stinking Flaps!

 

Traditionally, an air plane uses control surfaces like flaps to translate from one position and orientation to another in space (air). In England, an aircraft is being developed that will do away with movable surfaces and replace them with vectored thrust. Than means that in place of a flap there will be a vent that will blow air out of the trailing edge of the win. The result will be a plane with far fewer moving parts, lower cost, and an over all higher reliability.

We’re Flying Without Wing Flaps And Without A Pilot